Storm Ocean Shader
Overview
This project focuses on developing a large-scale storm ocean shader using Unreal Engine.
The goal is to create realistic ocean waves without expensive real-time fluid simulation.
Development Goals
- Large and irregular ocean waves
- World Position Offset (WPO)
- Procedural foam generation
- Performance optimization
Development Progress
The first stage focuses on generating the main wave shapes.
Result
Images and videos will be added in later stages.
Visual Development
Wave Shape Test

Initial wave shape development.
Foam Animation

Procedural foam animation test.
Final Result
Video not found: result.mp4