Storm Ocean Shader

Overview

This project focuses on developing a large-scale storm ocean shader using Unreal Engine.

The goal is to create realistic ocean waves without expensive real-time fluid simulation.

Development Goals

  • Large and irregular ocean waves
  • World Position Offset (WPO)
  • Procedural foam generation
  • Performance optimization

Development Progress

The first stage focuses on generating the main wave shapes.

Result

Images and videos will be added in later stages.

Visual Development

Wave Shape Test

Wave Shape

Initial wave shape development.

Foam Animation

Foam Animation

Procedural foam animation test.

Final Result

Video not found: result.mp4